Fans of artist Olly Moss saw a tweet from the gifted lad stating that he couldn’t wait till Wednesday. Of course, everyone started scouring Mondo and other sites to see if there was an announcement about an all new, secret poster drop from the man whose TWITTER feed reads “JUST AWFUL.” Well Wednesday came and went and not a poster from Olly to be found. HOWEVER, it was the birth of Campo Santo, something very near and dear to his heart.
As many of his fans know, Olly is a massive video game fan. He doesn’t hide it, he basks in it and Campo Santo is a way for him to immerse himself in that world. Campo Santo is an all new video game studio based in San Francisco, CA. It was started by some of the biggest names in indie gaming including …wait for it….
Here is part of what co-founder Sean Vanaman says over on the Campo Santo BLOG:
Deciding to found and then actually CREATE a video game studio has felt like a mix of buying a winning lottery ticket and taking a brash detour that results in a near miss with a pedestrian. Impulse followed by action followed by sitting in your car hyperventilating. The outcome is thrilling at best and disastrous at worst.
There are so many reasons to NOT make games; but in the interest of focus, here are two.
Firstly, games hate to be made. They really would rather not be made and once they catch wind that they might be in the process of being made they break, stall, and use all of their static inertia to produce something that’s really not fun to work on, let alone play.
(could this image from Campo Santo’s TWITTER page be a hint at things to come? only time will tell…)
Secondly, the video game business — the thing that ostensibly allows a band of quixotic programmers, artists and designers to try to wrangle the stubborn monster mentioned in my previous point — is insane. It doesn’t have a very clear understanding of its (readily apparent) nature of risk-taking the way most risk-taking lines of business do. Beyond the risk, and the way it shapes the industry ecosystem, there are very few business oriented end-games that appeal to the types of people who like making interactive experiences. Sell the company? But we’re just now successful enough to make what we want! Create a hit franchise with multi-million-dollar sequels? Come on, can’t we make something new? The Venn diagram of why businesspeople start businesses and why developers choose to make games has a strange middle, indeed.
So why are we doing this? To be honest, it’s because we think we’ve found the right group of people to make the first reason not just worth enduring but actually thrilling. As we talk to our friends and industry colleagues about “doing something indie” with us, there’s a shared pragmatism informed by years in the industry that melds with the lingering youthful enthusiasm that got us into games to begin with. Some of us want to tell stories, some of us want to build systems, and some of us want to create beautiful looking worlds, but we all want to make something. The stultifying difficulty of making a good game is instantly tempered and then squashed.
You can read the rest of his comments by clicking HERE.
Camp Santo’s first project will be backed and made in collaboration with Mac design studio Panic Inc, who is based in Portland, Oregon. Campo Santo has not divulged what their first project will be but you can follow them on TWITTER and check out their just-launched WEBSITE to stay in touch. It appears the enormity of what he just embarked upon has finally caught up with Olly as he recently tweeted this….